Click >HERE< to view the pictures.
The grand finals will commence at 11.00am
DAY1 – 16 Aug
- Match A = 1200
- Match B = 1330
- Match C = 1500
- Match D = 1630
- Match J = 1800
- Match K = 1930
DAY2 – 17 Aug
- Match E = 1200
- Match F = 1330
- Match L = 1500
- Match M = 1630
- Match G = 1800
- Match N = 1930
DAY3 – 18 Aug
- Match O = 1200
- Match H = 1330
- Match I = 1500
- Prize Giving Ceremony = 1900
- 16th – 18th August 2013
- All Qualifiers will commence at 9.00am
- Plaza Merdeka, Pearl Street, 93000 Kuching, Sarawak, Malaysia
- 8 Teams (4 teams from each qualifier)
- Double Elimination
- Join Qualifier and win to qualify to the grand final
+ Steelseries Siberia V2 Frost Blue x 5
+ Steam Wallet USD 10 x 5
- 2nd Place:
+ Steelseries Apex Gaming Keyboard x 5
+ Steam Wallet USD 10 x 5
- 3rd Place:
+ Steelseries Kana Dota 2 Edition Bundle x 5
+ Steam Wallet USD 10 x 5
Popeye The Sailor Man
Teams will be able to pick the qualifiers they intend to participate in. All slots will be allocated in a first come first server basis. If a qualifier has already reach its limit teams, teams will be auto allocated to the another qualifier which is not yet fully slotted.
Teams that have registered for a quaflier that is full will be contacted by the organizer and will be slotted to other suitable qualifiers remaining. Registration due date for registration is 11th July 2013 for Qualifier One and 25th July 2013 for Qualifier Two. The top four teams of each qualifier will qualify for the Kyan!me 2013 Dota 2 Tournament Grand Finals which will take place in Plaza Merdeka from the 16th to the 18th of August 2013.
Teams that have registered for Qualifier One will not be permitted to register for Qualifier Two until Qualifier One has fully concluded. Subsequently, teams/players that have already qualified for the Grand Finals will not be permitted to participate in any other qualifier.
Teams or players found using false information to register will be BANNED and BARRED from future events hosted by Gizmo Gamers E-Sports Arena. All players are expected to have read and understood the rules & regulations by submission of the registration form.
*All teams will be handed RM25 worth of Cash Vouchers by Gizmo Gamers E-Sports Arena.
Rules & Regulations:
- Game used: DOTA 2 (Steam version)
- Competition method: 5 versus 5 (Team play, 5 players per team)
- Game mode: Captain Mode (CM) Tournament Version
- Sides: (Radiant / Dire; Ban first) will be announced before the match or decided by a coin toss.
- Victory condition: The first team to destroy the other team’s ancient (main building).
TOURNAMENT SPECIFIC RULES
- Competitors must wear any marketing material (ie t-shirt, tags, etc) provided by the tournament/ event organizer before entering the tournament area.
- Competitors must be clothed politely and appropriately.
- Competitors must be available for post-tournament awards ceremonies, photographs, interviews, or other tournament events.
- All competitors must be present at the tournament area 15 minutes prior to their scheduled match.
- Tournament PCs are only to be used for match play only. Any other activities on the PCs are not allowed (ie checking emails, surfing the net, etc).
- Each team will be given around 10 to 15 minutes to set up their equipment after which, the match will immediately start.
- If a competitor has to leave the tournament area during their scheduled match, a referee/ official must be informed.
- The tournament area is restricted only to tournament competitors. Competitors are not allowed to enter the tournament area with companions that are not participating in the tournament. In addition, tournament officials reserve the right to deny anyone, even a competitor from entering the tournament area within reason.
- At the conclusion of match play, teams are expected to break down their equipment in an orderly manner. Teams need to straighten their tournament area up once they break down. Please take into consideration that other matches may be taking place and it would be unsportsmanlike to disturb other competitors while competing.
- The tournament official or referees must be informed if any substitutions are to be done.
- Teams are allowed to substitute twice only in the tournament.
- Substitutions can only be done before or after a match is done and not during.
- The substitute player must be registered with the team prior to the tournament starting.
- The substitute player for the team must not be playing for any other team in the tournament.
- The sharing of basic regeneration items, consumables, and gems are allowed. Items shared may not be kept or used for any other purpose (ie reselling).
- It is not allowed to purposefully suicide to drop item for another player.
- It is not allowed to block his own creeps with the help of spells. It is only allowed to use hero model to intercept creeps.
- Backdooring is allowed.
- Any cheats, hacks or exploits are illegal and not allowed in play.
- If any player disconnects during a match, the game will be paused (default is F9) until the player has reconnected. Pausing is not used for any other reason.
- In the case of a server crash, the game can be continued from the latest save. The person who hosted the lobby for the match will have the option (game setup option) to load from a save file when they host again. The save file is generated every minute in the background.
- In the unlikely event that the reload does not work, the game will be replayed with the same exact hero picks and lane movements until the first creep wave of the Radiant and Dire side meets.
- Competitors will conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to spectators, competitors, members of the press, tournament staff, and to other participants of the event.
- Competitors must remain quiet when inside the designated tournament area. Talking is permitted, but must be kept at a reasonable level, and away from other competitors. It is strictly forbidden for spectators to communicate with a player while he or she is competing.
- Competitors will refrain from the use of vulgar language during the entire competition. All rules of conduct also apply to chatting through the game console.
- Competitors are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match forfeit and disqualification from the tournament.
- The board of referees has the right to disqualify and dismiss any registered player from the tournament, at their discretion, at any stage of the tournament, for any reason, with no prior warning to the player.
Cheating and Exploits
- Exploiting game or map bugs/glitches/flaws (“exploits”) for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis.
- There are currently no exceptions.
THIRD PARTY SOFTWARE
- The use of any third-party addons, hooks, programs or wrappers that interact with or alter the Dota 2 client, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited. Players and teams caught using such addons will, at the discretion of the tournament administrators, be removed from the tournament and forfeit any prizes awarded by their position.
- Execeptions: Third party voice communication software such as (but not limited to) Ventrilo, Teamspeak and Mumble are allowed.
IMPERSONATING AN ELIGIBLE PLAYER
- Impersonating an eligible player by attempting to alias as them, using their Steam account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament.
- If a team is caught for aliasing twice, be it in the same match or in different matches, the entire team will be removed from the tournament and forfeit any prizes awarded by their position.
Punishment and Disputes
- The dispute process has been set up for team captains to report teams and/or player(s) that may have broken the rules of the tournament
- Tournament administrators may initiate a dispute if they witness a team in breach of the rules during the course of administrating a match.
LODGING A DISPUTE
- Team captains must lodge disputes within forty-eight (48) hours of match completion.
- To lodge a dispute, a team captain must submit a private message to a tournament administrator.
- When lodging the dispute, please include all relevant information and evidence to support the allegation.
- Disputes lodged with insufficient supporting information and/or evidence will be closed without an investigation being opened.
- Once a dispute has been lodged and received by the administrators, disputes will be handled in a three stage process:
1. Checked for Merit: The administrators will assess the submitted evidence and make a determination whether there is sufficient evidence presented to support an investigation into the dispute. If it is determined that there is sufficient evidence, then the dispute will move onto the next stage, otherwise the dispute will be closed and no further action will be taken. (Up to 12 hours)
2. Administrator Investigation: The administrators will investigate the lodged dispute and may request additional supporting evidence such as POV demos. (Up to 24-48 hours)
3. Deliberation and Ruling: Once the dispute has been investigated, the administrators will deliberate (up to 24 hours) and make a ruling. The ruling will be posted and ‘stickied’ in the disputes sub-forum and an announcement made. All rulings are final. (Up to 24 hours)
Forfeits & Defaults
- By accepting an invitation to this tournament, participants are making a commitment to attend all scheduled contests. It is with this commitment in mind that the following policy regarding forfeits has been designed.
STANDARD MATCH FORFEITS
- Any team that fails to appear for any scheduled Standard Match will be charged with a forfeit. Similarly, a forfeit will result when a team does not have the minimum number of required players in the time allocatted to start a match. A Standard Match forfeit will count as a loss. Standard Matches include any match that is not a quarter-final, semi-final, grand final, play-off or special match.
- Please contact a tournament director for match type clarification.
FINALS MATCH FORFEITS
- Any team that fails to appear for a Finals Match or indicates an inability to appear prior to a Finals Match, including but not limited to, quarter-finals, semi-finals, grand finals and play-offs, will be charged with a forfeit.
- Similarly, a forfeit will result when a team does not have the minimum number of required players in the time allotted to start a finals match. A Finals Match forfeit will count as a loss and incur immediate expulsion from the tournament including forfeiture of all tournament prizes that would have been awarded by their end placing or position.
- Individual players of a forfeiting team will also become ineligible for tandem awards upon a Finals Match forfeit.
- This policy will be strictly enforced.In an effort to avoid match forfeits, please take advantage of player exceptions
REPEATED MATCH FORFEITS
- Any team that forfeits two Standard Matches during the course of the tournament will forfeit all tournament prizes that would have been awarded to them by their end placing or position.
These rules are subject to modification in the following aspects:
- Use of most recent patch/version release of each official game within tournament committee’s own discretion.
- In-game settings and required factors necessitated by use of most recent patch version/release.
- Cheat Protection Program release and/or cheat protection functions.
- Game settings and/or operations guidelines dictated by differences between online and LAN tournaments.
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The organiser reserve the rights to modify or change the content of this document without any prior notice